showing 8 games

namepublisher(developer)year arrow_downwarddescription
The Legend of Zelda: Oracle of Ages & Seasons Nintendo?Pirate Asian cartridge including [[gameid:101107 Zelda: Oracle of Ages]] and [[gameid:101108 Zelda: Oracle of Seasons]]. Although the cartridge looks like a "Game Boy classic" game, it's really a "Game Boy Color" game. labelimagesubject
The Legend of Zelda: Link's Awakening DX Nintendo (Nintendo EAD)1998Nintendo's fantasy adventure hero, Link of Hyrule, returns in the epic quest The Legend of Zelda: Link's Awakening. This adventure is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule.

But it won't be as easy as chartering a boat. The island's inhabitants have no knowledge of the outside world. One creature, a talking owl, may know the solution to Link's dilemma, but first Link must tackle eight dungeons full of treacherous monsters and tricky traps. His goal: find the eight Instruments of the Sirens and awaken the omnipotent Wind Fish which rules the island. Link must battle new enemies and make new friends in order to make it to the end of this in-depth fantasy story.***4. part of Zelda- this is color remake of "normal" Gameboy version.
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The Legend of Zelda Nintendo (Flagship Studios)1999Gather the Triforce Fragments, collect the weapons needed to defeat Gannon (its says "GANNON" in the game).Rescue the princess. Then do it again (1st Quest, 2nd Quest). This is an appropriately difficult action-adventure with minor puzzle elements and maze like dungeons. There are enemies on nearly every screen to be dispatched by sword, boomerang, arrow, bomb, flame, recorder (flute), and/or magic.

The original NES version that was to be published on Gameboy [b][color=red]C[/color][color=00A000]O[/color][color=D0D000]L[/color][color=orange]O[/color][color=red]R[/color][/b]. But after porting, people at Flagship thought that the original Legend of Zelda was too hard and set about dumbing it down. Rather than adding more dialog or a hint system, they chose to fundamentally change gameplay. With each dumb down step in a specific gameplay mechanic, the rest of the gameplay needed to be reworked to match. Soon the entire overworld was different and nothing fit together very well. Additionally the was the legitimate innate problem (as opposed to the aforementioned manufactured problems) of individual screens of the original being too big for the Gameboy Color screen. This could lead to the player not seeing things as important as doors and stairways. Note to developers, visually alerting players to important off-screen information is commonly called Radar. This can be a separate window on a status screen, a small overlayed window, an switchable HUD, or a fractional HUD showing only key info for short times as needed. Additionally the is the option of audio ques

In case no one has noticed, The Legend of Zelda series started out hard and subsequent releases are getting easier. Despite Flagship's concern over difficulty, the original LoZ has sold well in every market where it is offered on Gamecube & Wii. With a proper solution to the small screen, this game would not have been too hard (to popular) to publish.
[Zerothis]
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The Legend of Zelda: Fushigina Kinomi: The Chapter of Courage  Nintendo (Flagship Studios)2000This game in the USA was to be called the Mystical Seed of Courage. It is unknown at this time what the story revolved around. The other two games in this series focused on action and puzzles, so it presumable that this one focused on some other aspect of Zelda series gameplay. Most important to the game's history was the fact that it was part of the Trilogy with the story of other games taking place more or less simultaneously. The Mystical Seed of Power and Mystical Seed of Wisdom and this game were part of the "Triforce Series" developed by Flagship (a division of Capcom). The games could interact with each other. Therein is the reason for their cancellation. Using a cell phone based adapter was considered. Using game link cables was experimented with. But eventually it was decided to use a password system. But getting three simultaneous stories to interact via this password system proved to be too complicated. In the end, this game (unlike the other two), was simply canceled. labelminimizesubject
The Legend of Zelda: Fushigina Kinomi: The Chapter of Power  Nintendo (Flagship Studios)2000This game in the USA was to be called the Mystical Seed of Power. It featured color based puzzles. The story revolved around Ganon kidnapping Princess Zelda and Ganon's Theft of the Rod of Seasons. Most important to the game's history was the fact that it was part of the Trilogy with the story of other games taking place more or less simultaneously. The Mystical Seed of Wisdom and Mystical Seed of Courage and this game were part of the "Triforce Series" developed by Flagship (a division of Capcom). The games could interact with each other. Therein is the reason for their cancellation. Using a cell phone based adapter was considered. Using game link cables was experimented with. But eventually it was decided to use a password system. But getting three simultaneous stories to interact via this password system proved to be too complicated. In the end, everything about this game was retooled and it became the basis of Oracle of Seasons. labelminimizesubject
The Legend of Zelda: Fushigina Kinomi: The Chapter of Wisdom  Nintendo (Flagship Studios)2000This game in the USA was to be called the Mystical Seed of Wisdom. It featured more action combat than the other titles. The story revolved around the killing of the Maku Tree in the past and traveling between past and future. Most important to the game's history was the fact that it was part of the Trilogy with the story of other games taking place more or less simultaneously. The Mystical Seed of Power and Mystical Seed of Courage and this game were part of the "Triforce Series" developed by Flagship (a division of Capcom). The games could interact with each other. Therein is the reason for their cancellation. Using a cell phone based adapter was considered. Using game link cables was experimented with. But eventually it was decided to use a password system. But getting three simultaneous stories to interact via this password system proved to be too complicated. In the end, everything about this game was retooled and it became the basis of Oracle of Ages. labelminimizesubject
The Legend of Zelda: Oracle of Ages  Nintendo (Capcom)2001Nayru, the Oracle of Ages, has been kidnapped by Veran, Sorceress of Shadows, and is forced to assist with Veran's evil plans. Only by playing the Harp of Ages-a magical instrument that lets Link travel through space and time-can the Hylian hero battle foes to save the Land of Labrynna from the endless night that Veran aims to create.***
[32]***Also exists a limited edition box including the two games Zelda: Oracle of Ages and [game=#101108]Zelda: Oracle of Seasons[/game].***Zelda, part 7.
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The Legend of Zelda: Oracle of Seasons  Nintendo (Capcom)2001Suddenly transported to the land of Holodrum, Link arrives just in time to watch Nox-General of Darkness-imprison the Oracle of Seasons. When the forces of nature are cast into chaos, Link embarks on a quest to find the Rod of Seasons, recover the Essences of Nature and face Nox in an attempt to rescue the Sorceress. Aided by an arsenal of Mystical Seeds bearing spectacular magical powers, Link faces an onslaught of evil in his quest to save Holodrum from the long shadow of darkness.***
[32]***Also exists a limited edition box including the two games [game=#101107]Zelda: Oracle of Ages[/game] and Zelda: Oracle of Seasons.***Zelda, part 8.
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